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Samplers - What They Do
& How To Use Them
[articles index]
[Author's note: this article was actually written
some years ago, when the technology in use was somewhat more... limited
than it is today. One day I'll get around to producing a more up to
date version, but in the meanwhile, please read its more quaint references
as matters of history rather than current practise !]
The sampler is a much misunderstood item in the recording studio.
It is an instrument which, when used imaginatively, is capable of producing
all manner of different sounds. Alternatively, if used to the most basic
level of its capacity it can do nothing more than be an expensive drum
machine, playing back nothing more than a 1 bar pattern repeatedly which
has been lifted off a record or CD. In the middle, it can do what until
comparatively recently was its most controversial function (indeed,
the accusation which has always been levelled at electronic musical
instruments since the invention of the synthesiser in the 60s), that
of imitating acoustic instruments & supposedly putting other people
out of jobs.
The activity which is the subject of most discussion surrounding samplers
these days is that of copying; taking small (or some times quite large
!) segments of a piece & dropping them wholesale into a new piece. This
practise first hit the news a few years ago when The Beastie Boys (I
cannot actually remember the specific song) sampled the opening 2 bars
(the drum loop) of a Led Zeppelin song (When The Levee Breaks) & included
it as part of the backing track over which they rapped. The activity
became rife, suddenly every song in the charts had bits which were recognisable
from the 'rock classics' of the 60s & 70s; Robert Plant himself even
decided 'If you can't beat em, join 'em' for his 'Now & Zen' album of
1987 by sampling parts of songs he wrote 15 - 20 years previously; &
the copyright lawsuits flew around the world like there was no tomorrow.
Eventually a solution was found, where if you wish to use a section
of a piece in a commercial recording, you apply to the copyright owner
(usually the record company concerned) & buy a 'license' to use so many
seconds of it. Recently it has been made even easier, where you can
buy whole CDs full of 2 second bursts of drums, orchestral hits, silly
noises, & panting women (!) where the license to use them is granted
in the rather high price that some of them cost (50 lbs per CD is not
untypical).
At its most basic level, the sampler can be best likened to a digital
tape recorder. Using an Analogue to Digital converter, it turns incoming
sound into numbers, a series of binary 0s & 1s. The exact amount of
numbers it turns a given amount of sound into depends on 2 things -
the Sampling Rate & the number of Bits. A higher sampling rate means
that higher frequencies can be recorded - the typical untrained human
ear can hear sounds up to 15 to 20 Khz (remember, the frequency of an
'A' tuning fork is usually 440 Hz, & the 'A' from an instrument contains
other much higher frequencies), & for technical reasons you have to
sample at twice the highest frequency you wish to be recorded; early
samplers had a maximum sampling rate of 20 Khz, so the highest frequency
that was recorded was 10 Khz, leaving a rather dull sound lacking in
what sound engineers & hi fi buffs call 'top end'. Modern samplers can
record at rates of up to 48 Khz, which is actually higher than the rate
CDs are recorded at (44.1 Khz). Unfortunately there is a price to pay
for higher sampling rates - more computer memory is required to actually
store the samples in. As an example, the Roland S-50 can sample at either
30 Khz or 15 Khz, giving you a maximum of 15 seconds of sampling time
at 30 Khz, or 30 seconds at 15 Khz. The other variable which is relevant
is the number of bits the sound is converted to; early samplers such
as the Ensoniq Mirage or the Fairlight Computer Musical Instrument were
8 bit samplers, which lended the sound a some what rough, buzzy tone
in comparison with today's 16 bit samplers; however, studio fashions
being odd that they are, some people actually deliberately go for that
early sound in some recordings, which it cannot be denied has a certain
'character' !
Once the sound has been converted into numbers, you can then do all
kinds of posey things with it; such as looping it, enabling the 1 second
of trumpet sound you sampled sound indefinately; defining start & end
points, getting rid of the irritating intake of breath because you pressed
the button too early; if you have flashy sample editing software such
as Steinberg Avalon you can actually alter the sound on the wave form
level thus rendering it completely unrecognisable as the sound you originally
sampled; & of course you can transpose the sample up & down the keyboard,
thus allowing you to play 'Happy Birthday' with the sound of your own
Burps.
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